Incursion Overview
Incursion puts you in command of mobile squads instead of static towers. Dark armies are marching on your homeland, and every squad you deploy along the path can reposition, intercept, and counter enemy pushes.
Recruit warriors, archers, and sorcerers, then blend their skills to stall demons, assassins, and hulking brutes before they reach your base.
Play instantly on FlashGamesBox—no downloads required, just tactical micro-management and a fantasy defense to master.

Commanding the Frontline

Follow these steps to steady your defenses before the first wave arrives:
- Launch Incursion on FlashGamesBox and hit Play to begin the campaign.
- Drag squads onto patrol points, then adjust their formation to cover the lane and intercept scattered foes.
- Tap units to trigger special abilities, swap positions, or retreat for reinforcements between waves.
Keeping your lanes flexible ensures elite enemies never slip through unchecked.
Unit Roles & Upgrades
Warriors
Front-line tanks that pin enemies in place and absorb the brunt of the assault.
Archers
Long-range squads that thin out waves before they crash into your melee blockers.
Sorcerers
Area-control casters who slow, stun, or melt clustered foes with elemental spells.
Advanced Classes
Promote squads into assassins, paladins, or battle-magi to unlock powerful hybrid abilities.
Siege Tips
- Rotate squads between choke points so fresh troops absorb successive waves.
- Drop reinforcement spells right before elite demons sprint past your front line.
- Pair slowing sorcerers with high-damage archers to shred armored units safely.
- Spend gold on permanent upgrades between missions to keep pace with new enemy types.
- Use the minimap to spot gaps and drag squads quickly to plug vulnerable lanes.
Master battlefield mobility and Incursion rewards you with a kingdom saved from the abyss.
Featured Player Reviews
PathwardPaladin
player
Cycling paladin squads between choke points keeps faith shields up while sorcerers prep their novas. Mobility really is the win condition here.
RallyRin
player
Set your scouts on rally mode before a boss wave—the instant reposition lets archers rain volleys without breaking formation.
FrostedQuiver
player
I love grabbing the early mana shrine; chaining frost spells with assassin crits deletes armored brutes before they blink.
LaneMarshalMae
player
Don’t park everyone on one node—stagger squads so reinforcements can intercept split-path demons midlane.
BannerBastian
player
Upgrading warriors into guardians plus aura banners made my frontline practically immortal through Chapter 3.
TacticianTova
player
Remember to retreat battered units between waves—the free heal is faster than wasting gold on replacements.
BlinkbladeBrent
player
Summon tokens are best saved for assassins; their blink strike deletes portal elites that normally slip past.
ArcSlowAri
player
I run dual sorcerer nodes on turns—the overlapping slow fields give archers all the time they need to shred giants.
GolemDodgerGio
player
The final boss is manageable if you pre-place rally flags; dragging squads behind the golem to avoid slam AoE saved my run.
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