Cycling paladin squads between choke points keeps faith shields up while sorcerers prep their novas. Mobility really is the win condition here.
PathwardPaladin
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Incursion puts you in command of mobile squads instead of static towers. Dark armies are marching on your homeland, and every squad you deploy along the path can reposition, intercept, and counter enemy pushes.
Recruit warriors, archers, and sorcerers, then blend their skills to stall demons, assassins, and hulking brutes before they reach your base.
Play instantly on FlashGamesBox—no downloads required, just tactical micro-management and a fantasy defense to master.


Follow these steps to steady your defenses before the first wave arrives:
Keeping your lanes flexible ensures elite enemies never slip through unchecked.
Front-line tanks that pin enemies in place and absorb the brunt of the assault.
Long-range squads that thin out waves before they crash into your melee blockers.
Area-control casters who slow, stun, or melt clustered foes with elemental spells.
Promote squads into assassins, paladins, or battle-magi to unlock powerful hybrid abilities.
Master battlefield mobility and Incursion rewards you with a kingdom saved from the abyss.
Cycling paladin squads between choke points keeps faith shields up while sorcerers prep their novas. Mobility really is the win condition here.
PathwardPaladin
Set your scouts on rally mode before a boss wave—the instant reposition lets archers rain volleys without breaking formation.
RallyRin
I love grabbing the early mana shrine; chaining frost spells with assassin crits deletes armored brutes before they blink.
FrostedQuiver
Don’t park everyone on one node—stagger squads so reinforcements can intercept split-path demons midlane.
LaneMarshalMae
Upgrading warriors into guardians plus aura banners made my frontline practically immortal through Chapter 3.
BannerBastian
Remember to retreat battered units between waves—the free heal is faster than wasting gold on replacements.
TacticianTova
Summon tokens are best saved for assassins; their blink strike deletes portal elites that normally slip past.
BlinkbladeBrent
I run dual sorcerer nodes on turns—the overlapping slow fields give archers all the time they need to shred giants.
ArcSlowAri
The final boss is manageable if you pre-place rally flags; dragging squads behind the golem to avoid slam AoE saved my run.
GolemDodgerGio


Incursion

Incursion
Game Description
Deploy warriors, archers, and sorcerers along winding paths, rotate formations on the fly, and repel the encroaching darkness.
Players Online
26
Global Rating
0.0
Total Plays
52
Platforms
Web