Pullers into Pushers is the safest way I’ve found to slingshot the crowd over early gaps without losing a single blob.
Treeblings on sloped terrain make perfect ramps—drop one, switch to a Pusher, and the whole squad cruises to the exit.
Zaplings can trigger distant switches through walls if you angle the cursor just right. Saves so many restarts in the factory stages.
Hold a Puller on the upper ledge while you tap Growers below—it keeps the crowd anchored so nobody slides into the lava pits.
Remember every color calls out its power. Listening for the audio cue helps me swap powers faster than reading the icons.
Gravity stages get easier if you park a Grower near the exit first, then bounce everyone with a Pusher straight onto the new ledge.
Saving the last Helpling for a clutch rescue feels amazing—wake one up late to nudge stragglers into the goal.
Switch off the sound effects if you’re stuck; the ambient loop is chill enough that I can focus on timing the combos.
If a Meebling starts rolling the wrong way, tap a Puller for half a second to reset the direction before you waste a restart.