Finally remembered the locker combination: coin + hall pass + chewed gum = freedom. Peak Flash logic.
If you click the music room drum three times before talking to Smiley, Phil gives a fresh hint. Had no idea for 10 years.
FlashGamesBox loads the SWF faster than my nostalgia can kick in—perfect for a lunchtime escape run.
Pro tip: bribe the hall monitor last. You’ll save an extra coin for the vending machine gag.
I still cackle when Phil tells the teacher he needs to sharpen his teeth. Peak deadpan delivery.
Speedrunners skip the janitor rant by lining up the door click with the dialogue pop. Took forever to master but it’s slick.
Wish my real school had soda machines hiding escape keys behind the fizz tab.
Still the best classroom to point-and-click through when I need a quick brain warmup.