Gliding from the cliff above the lantern cave into the hidden rune stones feels incredible once you unlock the foxfire dash.
Follow the fireflies! The fourth wisplight trail loops behind William's cabin and hides a shrine that buffs your sprint speed.
The stone tablet puzzle near the waterfall is easier if you match the order the mushrooms pulse—watch the colors before stepping.
I leave the soundtrack looping while I study; the mellow strings and chimes are the coziest ambience from any Flash-era game.
NPC tip: the hermit on the north ridge only opens up after you cleanse the corruption bloom growing over his campfire.
Double-jumping off the wind geysers lets you reach the mountain peak without backtracking through the crystal caves.
Spent an hour collecting every lore stone just to read William's notes about Sly—these little stories make the world feel alive.
If you get lost, climb the massive cedar and line up the aurora in the sky; it points almost directly toward the next objective.
Binding mute to M is perfect when I just want to hear Sly's paws crunch through the snowfields at night.